Archive for January, 2009

New maps added!

1944 BEACH

MISSION:
The allies must build the transmitter. They must the steal the documents from the Chateau and get them to the transmitter.

OBJECTIVES (ALLIES):
First priority is to build a transmitter and destroy tapes.
Build a commandpost. The get the house where the documents are and steal them… Watch for mines ! Cvops are very useful there… Attack from both sides ( not necessery but will confuse them ).

OBJECTIVES (AXIS):
First build the traps and doors. After that place mines and build the commandpost. ( try to destroy allies transmitter )
Then you got nothing else to do except defending thze documents at all price !!!



Adlernest

OBJECTIVES (ALLIES):
- (Primary) Steal documents and bring them to the transmitter
- Dynamite door controls to gain access to the base
- Construct CP for Allied forward spawn
- (Optional) Open main door for additional access

OBJECTIVES (AXIS):
- (Primary) Defend the documents
- Defend the door controls and prevent Allies from entering the base
- Stop the Allies from constructing the CP, or destroy it to disable their forward spawn
- (Optional) Close main door to restrict allied access



Caen 2

MISSION:
he Allies have control of Caen and have set up a Battalion Headquarters across the river. The Axis are trying to regain control of the town and get to a broken down tank, break into battallion HQ, and steal combat intelligence.

OBJECTIVES (AXIS):
- Take control of the town.
- Repair the tank.
- Escort the tank across the river.
- Break into the Allied Battalion Headquarters.
- Steal the maps.
- Escape with the maps.
- Prevent the Allies from establishing a Command Post.
- Set up a Command Post inside the town hall.

OBJECTIVES (ALLIES):
- Defend the town.
- Prevent the Axis from repairing the tank.
- Stop the tank from crossing the river.
- Don’t let them break into Battalion HQ.
- Protect the maps.
- Do not let the Axis get away with our maps.
- Establish a Command Post inside the town hall.
- Prevent the Axis from fortifying their position with a Command Post.



Reactor FINAL

MISSION:
The Axis are nearing completion of the world’s first functional nuclear reactor. Allies must destroy it at all costs.

The Allied strike team has devised an ingenious plan. Instead of striking at the heavily defended reactor, they will strike at the lightly defended coolant tanks, using stolen explosives and a hijacked truck to gain entry to the base.

OBJECTIVES (ALLIES):
Phase I
1. Steal box of explosives and bring to truck
2. Steal truck
3. Use truck to ram main gate

Phase II
4. Blow up the coolant controls (rebuildable) which will start the coolant draining. Allies win when both tanks drain, thus causing the Axis experimental reactor to blow up




Baserace

MISSION:
Its a race, to build your base! Steal Construction Materials from your enemy’s base and secure them at the various ‘Capture Pads’ located in your team’s base. Once secured, Construction Materials can be used by engineers to build up different parts of your base, from defensive walls to lookout towers. Different capture pads correspond to different base Constructions, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be ’synergized’ by completing comb
inations of other constructions. The first team to complete all 18 constructions / upgrades or have the most completed when the timer runs out wins!



Dubrovnik Final

MISSION: The city of Dubrovnik has been turned into an Axis clearing house for looted art and gold. A shipment of gold is being stored in a heavily reinforced church, awaiting transport to Germany. The Allied strike team, must disable power to the church, breach the front doors, and escape with the gold.

(source: et.splatterladder.com)

Objective mapcycle:

  • Fuel Dump Official
  • Battery Official
  • Saberpeak Final
  • Gold Rush Official
  • Venice Final
  • Siwa Oasis Official
  • Marrakech Streets 2 Final
  • Lighthouse Final
  • Warbell Final
  • Radar Summer 1.3.0
  • MLB-TEMPLE Final
  • Snatch3 Final
  • Glider 2.5.1
  • Marrakech Streets 2 Night Final
  • Industry 2 Final
  • 1944 Beach
  • Adlernest Final
  • Caen 2 Final
  • Dubrovnik Final
  • Reactor Final
  • Baserace

Play Fair and have fun!

Nuremberg Fun Soundpack added!

Nuremberg Fun Soundpack added. It contains over 100 sounds, including welcome and good-bye sounds and 30-second-ending sounds.

New Map: Sniper Lake b2 added!


=Download=
Two small compounds located on the shores of Shadow Lake were constructed. Axis & Allies had weapons and supplies airlifted in only to find out that it was crates of sniper rifles only. This is a good sized map for 10-15 players per side. Objectives: The Axis/Allies need to hold off the enemy troops with nothing but your knife, pistol, or a sniper rifle. The Axis/Allies need to find cover and stay alive untill fresh supplies and weapons are airdropped in. Be aware that waterway door is accessible, covert ops may try and infiltrate your camp.

(source: wolfmap.de)

Objectivecycle maps: a small brake for fun and relax every 5 maps. Sniper Lake added and waits for you. TimeMap 20 min. If you don’t want play Sniper Lake just vote Next Map!

  • Fuel Dump Official
  • Battery Official
  • Saberpeak Final
  • Gold Rush Official
  • Venice Final
  • Sniper Lake
  • Siwa Oasis Official
  • Marrakech Streets 2 Final
  • Lighthouse Final
  • Warbell Final
  • Radar Summer 1.3.0
  • Sniper Lake
  • MLB-TEMPLE Final
  • Snatch3 Final
  • Glider 2.5.1
  • Marrakech Streets 2 Night Final
  • Industry 2 Final
  • Sniper Lake

Play Fair and have fun!