Archive for November, 2008
Nuovo forum/New forum
Attenzione attenzione, è on-line il nuovo forum aperto a tutti!!!!
http://www.wolfenstein-et.net/ww2/forum
Hi all, the new forum is open for everybody!!!!!!
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WW2 - New Soundpack!
New victory-music for Allies and Axis team and new menu server music added.
Thanks to SS-HSFderSDKarl.
Map: Vesuvius REV added!
New map added: Vesuvius REV
1944 Bay of Naples – Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics. Allies need to steal the discovered Urn relic from the excavations. Meanwhile Mount Vesuvius has started erupting.
This is a totally reworked and more compact version of the Vesuvius map by mrfin & firefly 07.
(source: wolfmap.de)
Objectivecycle maps:
- Fuel Dump Official
- Battery Official
- Saberpeak Final
- Gold Rush Official
- Venice Final
- Siwa Oasis Official
- Marrakech Streets 2 Final
- Lighthouse Final
- Warbell Final
- Radar Summer 1.3.0
- MLB-TEMPLE Final
- Snatch3 Final
- Glider 2.5.1
- Marrakech Streets 2 Night Final
- Industry 2 Final
- Vesuvius RE (NEW)
Play Fair and have fun!
Maps: Marrakech Streets 2 Night and Industry 2 added!
New maps added:
> Marrakech Streets 2 Night Final.
Molotov released a fix for the map wich makes the tank usable, but still not damageable and he added voice announcments for the main objectives. The fix is included into the download file.
Allied intelligence has learned of the existence of Operation His Beard, a top secret project that the Axis top minds have been working on. If the Allied command could get there hands on the information contained within these files it would help them plan for a swifter and more decisive victory in the entire North Africa campaign. The Allies have put together a small strike force to attempt to break through the Axis defenses and steal the documents they are guarding. Needless to say, the Axis soldiers can not allow this to happen, and must defend the town at all costs.
The night version has reached its final version.
A few new areas have been opened up, most significantly the new entrance to the lab and a new “upper” area has been opened by the axis backdoor.
The barb swing gate has been changed into a “neutral barricade” - when axis construct it, it will be a barbwire. When the allies construct it, it will be wooden wall, blocking the way down the road to the lab, providing valuble cover.
The truck has been moved to the left of the tunnel exit giving the axis a better chance to intercept the allies when they steal the objectives.
Apart from that, a few new objects have been placed and some new aesthetical elements aswell.
(source: wolfmap.de)
> Industry 2 Final.
ailmanki made a scriptfix wich prevents that a player can on one point of the map walk into a wall, hide, see and shoot outta there. The fix is included into the download file.
Escort the Tank to the Bunker and blow the Doors. Dynamite the Safe and steal the Secret Documents. Build the Fieldradio to transmit the Secret Orders. In this Mission the Command Post is very important cause it activates Spawnpoints near the Bunker.
(source: wolfmap.de)
Objectivecycle maps:
- Fuel Dump Official
- Battery Official
- Saberpeak Final
- Gold Rush Official
- Venice Final
- Siwa Oasis Official
- Marrakech Streets 2 Final
- Lighthouse Final
- Warbell Final
- Radar Summer 1.3.0
- MLB-TEMPLE Final
- Snatch3 Final
- Glider 2.5.1
- Industry 2 (NEW)
- Marrakech Streets 2 Night Final (NEW)
Play Fair and have fun!
Objectivecycle Maps
Objectivecycle maps updated.
- Fuel Dump Official
- Battery Official
- Saberpeak Final (NEW)
- Gold Rush Official
- Venice Final (NEW)
- Siwa Oasis Official
- Marrakech Streets 2 Final (NEW)
- Lighthouse Final (NEW)
- Warbell Final (NEW)
- Radar Summer 1.3.0 (NEW)
- MLB-TEMPLE Final (NEW)
- Snatch3 Final (NEW)
- Glider 2.5.1 (NEW)
Play Fair and have fun!











