Jaymod: ”Thanks and goodbye!”
“With the latest round of spam I’ve had to clean up on these forums, I’ve decided it’s finally time to close the curtain on the mod and the forums.
I just wanted to say thanks to everyone who played the mod and enjoyed it, and especially to you guys who made it here and actually talked about it. I poured a lot of myself into this mod and it makes me proud that I was able to provide you guys with something you enjoyed playing with as much as I did.
I haven’t talked to anyone else who contributed to Jaymod lately, but I’m sure they feel the same way. And I especially thank Mr.Mxyzptlk for his work on the mod. Not only did he add some major features and optimization, but he pushed me to do more and improve my coding as well.
If you’re wondering what I’ve been up to, it’s been much of the same. I played WoW for a long while but I’ve stopped playing that now as well. I guess SC2 might be my next big thing
I’ve been waiting for a good team-based FPS but haven’t really found one. Who knows, you may just see another of my mods one day if I find one
I’ve marked the forums as read-only so that it will remain a resource for those seeking help. There’s a lot of good info here I’d hate to see go to waste, at least for now.”
~Jaybird
source: http://jaymod.clanfu.org/
Wolfenstein Enemy Territory: 29 May 2010, 7 years of great emotions!
Wolfenstein: Enemy Territory six years old today!

Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET or WET) is a free multiplayer first-person shooter video game set during World War II. It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game. However, due to problems with the single-player aspect, the multiplayer portion was released on May 29, 2003 as a freeware standalone game. In early 2004 the source code for the game logic (not the game engine) was released to the benefit of its modding community. The game uses a modified RTCW engine, itself being a modified Quake III: Team Arena engine (which has been open-source since 2005).

Source:
http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory
http://splashdamage.com/content/wolfenstein-enemy-territory-six-years-old-today
http://splashdamage.com/content/wolfenstein-enemy-territory-barracks
22 May 1980 - 22 May 2010 : 30 years PAC-MAN

Pac-Man (パックマン Pakkuman) is an arcade game developed by Namco and licensed for distribution in the U.S. by Midway, first released in Japan on May 22, 1980.[1][2] Immensely popular in the United States from its original release to the present day, Pac-Man is universally considered as one of the classics of the medium, virtually synonymous with video games, and an icon of the 1980s popular culture. Upon its release, the game—and, subsequently, its derivatives—became a social phenomenon[6] that sold a bevy of merchandise and also inspired, among other things, an animated television series and a top-ten hit single.[7]
When Pac-Man was released, the most popular arcade video games were space shooters, in particular Space Invaders and Asteroids. The most visible minority were sports games that were mostly derivative of Pong. Pac-Man succeeded by creating a new genre and appealing to both genders.[8] Pac-Man is often credited with being a landmark in video game history, and is among the most famous arcade games of all time.[9] The character also appears in more than 30 officially licensed game spin-offs,[10] as well as in numerous unauthorized clones and bootlegs.[11] According to the Davie-Brown Index, Pac-Man has the highest brand awareness of any video game character among American consumers, recognized by 94 percent of them.[12]
Pac-Man (conosciuto in Giappone con il nome di Puckman (パックマン?)) è un videogioco ideato da Tohru Iwatani programmatore della Namco e pubblicato per la prima volta dalla Midway Games nel 1980 nel formato arcade da sala. Acquisì subito grande popolarità e negli anni successivi, sotto l’etichetta “Namco”, sono state via via pubblicate varie versioni per la quasi totalità delle console e dei computer, conservando fino a oggi la sua fama di classico dei videogiochi. Per molti anni, Pac-Man è stato la mascotte della Namco.
Pac-Man ist ein Arcade-Spiel und Videospiel, das am 22. Mai 1980 von Namco in Japan als „Puck Man“ veröffentlicht wurde. Der Name leitet sich von der japanischen Lautmalerei paku paku für „essen“ (vergleichbar etwa mit „happa-happa“ im Deutschen) und der Puck-förmigen Gestalt der Hauptfigur her; zudem bedeutet puck auf Englisch auch „Kobold“. Es wurde vom Spieledesigner Toru Iwatani entworfen. Erst 1981 erschien das Spiel von Midway lizenziert als Pac-Man in den USA, da die Aufschrift „Puck Man“ auf dem Automaten leicht in „Fuck Man“ abgewandelt werden konnte. Spielerisch blieb es unverändert, außer dass die vier Monster im Spiel nicht mehr Akabei, Pinky, Aosuke und Guzuta hießen, sondern Blinky, Pinky, Inky und Clyde.
source:
http://en.wikipedia.org/wiki/Pac-Man
http://de.wikipedia.org/wiki/Pac-Man
http://it.wikipedia.org/wiki/Pac-Man
4 May 1949 - 4 May 2010 :61 years, The “Grande Torino”
The “Grande Torino”
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Grande Torino (”The Great Torino”) is the name by which the Torino F.C. team of the 1940s is popularly known in Italy. Grande Torino set many important records of Italian football, all of which still stand today. Grande Torino played with an attacking 4-2-4 formation, 10 years before the Brazil 1958 World Cup team, and some of their game tactics inspired the Dutch Total Football that revolutionized the game in the 1970s. The all-star starting lineup of Grande Torino that died at Superga is the most famous in ItalianfootballValerio Bacigalupo, Aldo Ballarin, Virgilio Maroso, Pino Grezar, Mario Rigamonti, Eusebio Castigliano, Romeo Menti, Ezio Loik, Guglielmo Gabetto, Valentino Mazzola, and Franco Ossola; the son of Ossola is now the major biographer of the Club’s history. The Italy national football team starting lineup in the second half of the forties consisted almost entirely of Grande Torino players, which regularly contributed 8-9 starters. On May 11, 1947, for the friendly match between Italy and Hungary 3-2, the Azzurri starting lineup was made of 10 Grande Torino players plus the Juventus goalkeeper Sentimenti IV. Italian manager Vittorio PozzoValentino Mazzola was also the captain of the Italy national football team as well as the father of Sandro Mazzola, who was also a great champion playing for Internazionale Milano and Italy in the 1960s-70s. Valentino was an all-around midfield playmaker who could direct the team, pass, score, tackle, defend, inspire and lead his teammates. history: reserved the Azzurri starting keeper Valerio Bacigalupo; otherwise it would have been the whole Grande Torino team playing for Italy. Legendary captain
Big “star” of the group was the leader Valentino Mazzola. The Head of Turin was a great player, with technical and physical skills beyond imagination. But his “nerve” was also affected, in some cases even for their own teammates. On 1947-48 season, the Torino was away, in Florence, but the team players refused to enter the stadium with Mazzola. Ultimately the ‘Grande Torino’ players lined up to pitch, but they had decided that their leader will not get a single pass. The answer of Mazzola? He returned to his defense, he took the ball himself and after pass anyone found in front of the opposing team, scored. The final whistle found the great Italian offensive in the hands of teammates: Apotheosis!.
On May 4, 1949, all except one player (who was out for an injury) of Grande Torino were killed when their plane crashed into the hills of Superga, on the outskirts of Turin.
source:
http://it.wikipedia.org/wiki/Grande_Torino
http://en.wikipedia.org/wiki/Grande_Torino#Il_Grande_Torino
WW2 Server has been updated …

Good news for us people.
WW2 server has been increased to 24 slots (maximum players connected) !!!
Thanks for playing with us
Haiti, Earthquake 2010: How to help!






Donate to Red Cross
Go to http://redcross.org to learn more about how to donate the the Red Cross to send help to Haiti. The Red Cross has taken immediate action to start to send funding and supplies to Haiti to ensure that earthquake survivors get the help they need.
UNICEF
Learn about how to help Haiti recover from the Earthquake at http://www.unicefusa.org/haitiquake .
UNICEF helps children and families all over the world survive natural disasters and obtain urgently needed medical care.
Save the Children
This organization has been providing help to Haiti since the 1980s. For more information about how to help the Haiti recovery program with Save the Children go to: http://www.savethechildren.org.
Doctors Without Borders
This group has won a Nobel Prize for their work to save lives during times of disasters. For more information about how the doctors will work to help Haiti go to: http://www.doctorswithoutborders.org.
An article from WikiPedia: http://en.wikipedia.org/wiki/2010_Haiti_earthquake
(source: WorldWideWeb)
SAS TEAM SKINPACK UPDARED
SAS TEAM Skinpack has been updated. New, realistic, red-beret “model” with a different badge for all player classes has been added . Skinpack created by GreekM4dN3ss and look like this:
SAS-SOLDIER




SAS MEDIC




SAS ENGINEER




SAS FIELDOPS




SAS COVERTOPS











